sábado, 2 de febrero de 2008

Juegos de windows en linux fácilmente

Para quien aún piensa que linux, en cualquiera de sus distros, es un freno porque no puede jugar a su programa favorito que solo existe para windows, se presenta PlayOnLinux que es un asistente para la instalación en Linux de programas para Windows, usando Wine. El objetivo es conseguir que el usuario instale programas de la forma más sencilla y gráfica posible, centrándose sobre todo en el mundo de los juegos.
 
Desde aquí puedes acceder a la información completa en castellano.
 

Vía | Genbeta
Sitio Oficial | PlayOnLinux

2 comentarios:

// 0) { cursor = parseInt(items[items.length - 1].timestamp) + 1; } var bodyFromEntry = function(entry) { if (entry.gd$extendedProperty) { for (var k in entry.gd$extendedProperty) { if (entry.gd$extendedProperty[k].name == 'blogger.contentRemoved') { return '' + entry.content.$t + ''; } } } return entry.content.$t; } var parse = function(data) { cursor = null; var comments = []; if (data && data.feed && data.feed.entry) { for (var i = 0, entry; entry = data.feed.entry[i]; i++) { var comment = {}; // comment ID, parsed out of the original id format var id = /blog-(\d+).post-(\d+)/.exec(entry.id.$t); comment.id = id ? id[2] : null; comment.body = bodyFromEntry(entry); comment.timestamp = Date.parse(entry.published.$t) + ''; if (entry.author && entry.author.constructor === Array) { var auth = entry.author[0]; if (auth) { comment.author = { name: (auth.name ? auth.name.$t : undefined), profileUrl: (auth.uri ? auth.uri.$t : undefined), avatarUrl: (auth.gd$image ? auth.gd$image.src : undefined) }; } } if (entry.link) { if (entry.link[2]) { comment.link = comment.permalink = entry.link[2].href; } if (entry.link[3]) { var pid = /.*comments\/default\/(\d+)\?.*/.exec(entry.link[3].href); if (pid && pid[1]) { comment.parentId = pid[1]; } } } comment.deleteclass = 'item-control blog-admin'; if (entry.gd$extendedProperty) { for (var k in entry.gd$extendedProperty) { if (entry.gd$extendedProperty[k].name == 'blogger.itemClass') { comment.deleteclass += ' ' + entry.gd$extendedProperty[k].value; } else if (entry.gd$extendedProperty[k].name == 'blogger.displayTime') { comment.displayTime = entry.gd$extendedProperty[k].value; } } } comments.push(comment); } } return comments; }; var paginator = function(callback) { if (hasMore()) { var url = config.feed + '?alt=json&v=2&orderby=published&reverse=false&max-results=50'; if (cursor) { url += '&published-min=' + new Date(cursor).toISOString(); } window.bloggercomments = function(data) { var parsed = parse(data); cursor = parsed.length < 50 ? null : parseInt(parsed[parsed.length - 1].timestamp) + 1 callback(parsed); window.bloggercomments = null; } url += '&callback=bloggercomments'; var script = document.createElement('script'); script.type = 'text/javascript'; script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } }; var hasMore = function() { return !!cursor; }; var getMeta = function(key, comment) { if ('iswriter' == key) { var matches = !!comment.author && comment.author.name == config.authorName && comment.author.profileUrl == config.authorUrl; return matches ? 'true' : ''; } else if ('deletelink' == key) { return config.baseUri + '/delete-comment.g?blogID=' + config.blogId + '&postID=' + comment.id; } else if ('deleteclass' == key) { return comment.deleteclass; } return ''; }; var replybox = null; var replyUrlParts = null; var replyParent = undefined; var onReply = function(commentId, domId) { if (replybox == null) { // lazily cache replybox, and adjust to suit this style: replybox = document.getElementById('comment-editor'); if (replybox != null) { replybox.height = '250px'; replybox.style.display = 'block'; replyUrlParts = replybox.src.split('#'); } } if (replybox && (commentId !== replyParent)) { document.getElementById(domId).insertBefore(replybox, null); replybox.src = replyUrlParts[0] + (commentId ? '&parentID=' + commentId : '') + '#' + replyUrlParts[1]; replyParent = commentId; } }; var hash = (window.location.hash || '#').substring(1); var startThread, targetComment; if (/^comment-form_/.test(hash)) { startThread = hash.substring('comment-form_'.length); } else if (/^c[0-9]+$/.test(hash)) { targetComment = hash.substring(1); } // Configure commenting API: var configJso = { 'maxDepth': config.maxThreadDepth }; var provider = { 'id': config.postId, 'data': items, 'loadNext': paginator, 'hasMore': hasMore, 'getMeta': getMeta, 'onReply': onReply, 'rendered': true, 'initComment': targetComment, 'initReplyThread': startThread, 'config': configJso, 'messages': msgs }; var render = function() { if (window.goog && window.goog.comments) { var holder = document.getElementById('comment-holder'); window.goog.comments.render(holder, provider); } }; // render now, or queue to render when library loads: if (window.goog && window.goog.comments) { render(); } else { window.goog = window.goog || {}; window.goog.comments = window.goog.comments || {}; window.goog.comments.loadQueue = window.goog.comments.loadQueue || []; window.goog.comments.loadQueue.push(render); } })(); // ]]>
  1. Este comentario ha sido eliminado por el autor.

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  2. Lo mejor de todo es que parece que hay juegos para Windows que van mejor con Linux que con Vista. Jamás pensé que llegaría a pasar.

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